multiple repaints only flushImage only once
BogDan
bog_dan_ro at yahoo.com
Sun Jul 3 19:15:22 CEST 2011
Hi Niko,
You can call qApp->processEvents() during animation to make sure the paint event loop
will send its paint commands.
Cheers,
BogDan.
>
> Hi,
>
> I think I found the main problem with marbles painting performance. When panning
> marble draws an animation with >3 frames. But on android only the
> latest frame is displayed.
> And that of course seems very slow.
> The problem is that the redrawTimer (in QFbScreen) doesn't timeout
> during multiple repaint calls,
> I guess the event loop is never entered during the animation.
>
> How can I fix that?
>
> Niko
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