[Marble-devel] Review Request 118618: Render status property and notification

Friedrich W. H. Kossebau kossebau at kde.org
Tue Jun 10 21:39:50 UTC 2014


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Smells like presents here! :) Will see to reactivate the Map plugin for Calligra this week and see what API would be useful. So far better no comment on the proposal, has been some time.

Interesting to see you already have an animation-video example. Guess I should come up with some sample code for how I would like to use Marble in the Map shape as well, so you/we have something to play with when adding this feature to Marble and in the end others something to start with.

Thanks for giving this a try, should come back to you latest this WE.

- Friedrich W. H. Kossebau


On June 8, 2014, 4:35 p.m., Dennis Nienhüser wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/118618/
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> 
> (Updated June 8, 2014, 4:35 p.m.)
> 
> 
> Review request for Marble, Friedrich W. H. Kossebau and Torsten Rahn.
> 
> 
> Repository: marble
> 
> 
> Description
> -------
> 
> Data needed for rendering (texture tiles, search results, routes, ...) is often download from the Internet and Marble renders preliminary results while waiting for the data to arrive. The preliminary results are created in various ways, e.g. using old (outdated) data, higher level tiles or partial data. We inform the user to some extend about pending data (e.g. progress bar for tile downloads, busy indicator for routes), but there is no sane programmatical way at the moment to determine whether all data has arrived yet.
> 
> The patch adds an enum property RenderStatus { Complete, WaitingForUpdate, WaitingForData, Incomplete } to MarbleMap and MarbleWidget along with a renderStatusChanged() notification signal. LayerManager maintains that status value. Internally it delegates the status determination to all layers and uses a tree-like data structure to record all details. Here's a string-representation of that tree (with a couple of entries removed for readability):
> 
> Marble: Waiting for data
>   Stars: Complete
>   Atmosphere: Complete
>   Anonymous renderer: Complete
>   Textures: Waiting for data
>     Stacked Tiles: Waiting for data
>       Tile 13/4280/2403: Complete
>         mapnik_data: Complete
>         hillshading: Complete
>       Tile 13/4280/2404: Complete
>         mapnik_data: Complete
>         hillshading: Complete
>       Tile 13/4280/2405: Waiting for data
>         mapnik_data: Waiting for data
>         hillshading: Waiting for data
>       Tile 13/4281/2402: Complete
>         mapnik_data: Complete
>         hillshading: Complete
>      [...]
>   Coordinate Grid: Complete
>   GeoGraphicsScene: Complete
>   [...]
> 
> To keep the patch size small for a first feedback round the status determination is not implemented yet for all layers that depend on http requests. Likewise I didn't change tools and examples yet to make use of it:
> - maptheme-preview-image can wait for renderStatus to become Complete before taking the screenshot (no more hacks needed)
> - examples/cpp/animation-video can wait for all tiles to arrive before rendering video frames (no more blurry tiles in videos)
> - calligra can generate sane (preview) images
> 
> Besides finishing the implementation for various layers depending on network queries and making use of the status property in tools and examples, there are some nice possible follow-ups:
> - merge the fps determiniation (runtimeTrace) into renderStatus. Fits well and is calculated at pretty much the same places
> - add a Layers panel as a tool for developers (can be hidden by default and activated by a command line option), which uses a QTreeView to visualize layer order, runtime, and status similar to the string output above
> 
> Things you might want to comment on:
> - Shall the enum RenderStatus be defined in MarbleGlobal.h? I went for that to keep further #includes out of MarbleWidget/MarbleMap
> - Is the detail scope fine? MarbleWidget presents just a summary as an enum value, LayerManager has the full detail tree (see above), but does not expose it via 3rd-party API yet. I went for that as I don't think 3rd-party code is really interested in those details, but will just poll/wait for renderStatusChanged(Complete).
> - Is merging runtimeTrace into renderStatus a good idea?
> 
> I'll treat no feedback as "go ahead" :-P
> 
> 
> Diffs
> -----
> 
>   src/lib/marble/CMakeLists.txt 395e8bf 
>   src/lib/marble/LayerInterface.h d8d9ee9 
>   src/lib/marble/LayerInterface.cpp c3629de 
>   src/lib/marble/LayerManager.h fa609f3 
>   src/lib/marble/LayerManager.cpp 66eba7f 
>   src/lib/marble/MarbleGlobal.h 53d375c 
>   src/lib/marble/MarbleMap.h e7ec453 
>   src/lib/marble/MarbleMap.cpp 0e1c70d 
>   src/lib/marble/MarbleWidget.h e8148a9 
>   src/lib/marble/MarbleWidget.cpp d58db8e 
>   src/lib/marble/MergedLayerDecorator.h 5b2be58 
>   src/lib/marble/MergedLayerDecorator.cpp b187dc2 
>   src/lib/marble/RenderPlugin.h 11f2829 
>   src/lib/marble/RenderPlugin.cpp 87989f4 
>   src/lib/marble/RenderState.h PRE-CREATION 
>   src/lib/marble/RenderState.cpp PRE-CREATION 
>   src/lib/marble/StackedTileLoader.h 6fa8cd4 
>   src/lib/marble/StackedTileLoader.cpp 1dfe1a0 
>   src/lib/marble/layers/FogLayer.h 8d02bc7 
>   src/lib/marble/layers/FogLayer.cpp 24a1325 
>   src/lib/marble/layers/GeometryLayer.h f868f26 
>   src/lib/marble/layers/GeometryLayer.cpp daea513 
>   src/lib/marble/layers/GroundLayer.h 32568b3 
>   src/lib/marble/layers/GroundLayer.cpp 8c43076 
>   src/lib/marble/layers/MarbleSplashLayer.h f0442ad 
>   src/lib/marble/layers/MarbleSplashLayer.cpp e2647f3 
>   src/lib/marble/layers/PlacemarkLayer.h 7abc270 
>   src/lib/marble/layers/PlacemarkLayer.cpp 863fd94 
>   src/lib/marble/layers/PopupLayer.h c470def 
>   src/lib/marble/layers/PopupLayer.cpp 11ba9b3 
>   src/lib/marble/layers/TextureLayer.h 28bfb65 
>   src/lib/marble/layers/TextureLayer.cpp 06fa006 
>   src/lib/marble/routing/RoutingLayer.h 86d4244 
>   src/lib/marble/routing/RoutingLayer.cpp 9840d7d 
> 
> Diff: https://git.reviewboard.kde.org/r/118618/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Dennis Nienhüser
> 
>

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