[Marble-devel] [PATCH 01/13] Improve compositing of texture layers.

Torsten Rahn tackat at t-online.de
Wed Mar 31 09:29:25 CEST 2010


On Dienstag 30 März 2010 20:26:55 Jens-Michael Hoffmann wrote:
> IndependentChannelBlending::blend(

Patch looks good^wgreat to me. Of course at a later point we should use scanline 
instead of pixel for the most likely cases since "pixel()" is very slow (but the 
most generic way to access different image depths).



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