D25737: Avoid texture bleed rendering X11 window - New version
Vlad Zahorodnii
noreply at phabricator.kde.org
Wed Jan 8 09:59:43 GMT 2020
zzag accepted this revision.
zzag added a comment.
This revision is now accepted and ready to land.
Don't quite like it, but I don't see any other alternative options at the moment.
INLINE COMMENTS
> scene_opengl.cpp:1407
> + traits |= ShaderTrait::ClampTexture;
> + };
>
stray semicolon
> scene_opengl.cpp:1421
>
> - GLenum filter;
> - if (waylandServer()) {
> - filter = GL_LINEAR;
> - } else {
> - const bool isTransformed = mask & (Effect::PAINT_WINDOW_TRANSFORMED |
> - Effect::PAINT_SCREEN_TRANSFORMED);
> - if (isTransformed && options->glSmoothScale() != 0) {
> - filter = GL_LINEAR;
> - } else {
> - filter = GL_NEAREST;
> - }
> - }
> +
>
stray whitespace
REPOSITORY
R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D25737
To: davidedmundson, #kwin, zzag
Cc: zzag, jgrulich, kwin, LeGast00n, The-Feren-OS-Dev, jraleigh, zachus, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart
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