D25907: [platforms/drm] Introduce Gl post-process output rotations
Roman Gilg
noreply at phabricator.kde.org
Mon Jan 6 20:52:58 GMT 2020
romangg added a comment.
In D25907#588536 <https://phabricator.kde.org/D25907#588536>, @davidedmundson wrote:
> I'm happy to accept this if we include D26371 <https://phabricator.kde.org/D26371>.
>
> IMHO easiest is for @romangg to grab that and squash in here so history is cleanest but we can do whatever works
Hmm, I couldn't get it to work with the MapTexture shader when I tried it. But great that you got it to work. You can put your patch on top, then we have both approaches in the history.
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