D29131: [scene] Generate window quads for sub-surfaces
Vlad Zahorodnii
noreply at phabricator.kde.org
Tue Apr 28 07:02:55 BST 2020
zzag added a comment.
In D29131#658374 <https://phabricator.kde.org/D29131#658374>, @apol wrote:
> Would it be possible to set up a unit test for subsurfaces?
After implementing a similar autotest for shadow quads, I would rather prefer not do so because the integration test will become extremely difficult to work with and ugly. I think it's better for now to use test clients to verify that generated window quads are okay. However, it would be nice to have a test or two that verify rendered frames. Are there any projects or compositors that check pixel data in their test suites? I would really love to see how those projects organize their tests and how overall this approach looks in code.
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https://phabricator.kde.org/D29131
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