D23881: Possible solution for scheduling repaints on NVIDIA
David Edmundson
noreply at phabricator.kde.org
Thu Oct 24 10:54:55 BST 2019
davidedmundson added a comment.
Concept wise, I really like it. It seems simple and well-encapsulated.
INLINE COMMENTS
> glxbackend.cpp:119
> +
> + m_context = glXCreateContextAttribsARB(m_dpy, config, shareContext, True /*direct*/, attribs);
> +}
One thing I found with nvidia drivers is that if we create an original context with robustness attributes enabled, and then use that as a share context for a new context without robustness, it fails to create anything.
It looks like this code would do that.
We probably want to re-use the kwin code for creating contexts so we can ensure matching attributes
REPOSITORY
R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D23881
To: fredrik, #kwin, romangg
Cc: davidedmundson, ekurzinger, kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart
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