D23881: Possible solution for scheduling repaints on NVIDIA
David Edmundson
noreply at phabricator.kde.org
Sun Dec 15 20:32:44 GMT 2019
davidedmundson added a comment.
Do you know if this will work well on PRIME systems?
Without wanting to derail this thread too much I've spent some time debugging a separate bug in QtQuick qsgthreadedrenderloop - we swap the buffers, then render immediately expecting the next call (glClear) to block. And on prime laptops it simply doesn't.
__GL_MaxFramesAllowed=1 didn't seem to make an impact there. That doesn't have this fence sync stuff, but I doubt that would make a difference?
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