[Kstars-devel] SkyMap surprise (Quaternions are not used in fact)
Khudyakov Alexey
alexey.skladnoy at gmail.com
Fri Nov 6 11:23:20 CET 2009
В сообщении от 06 ноября 2009 01:31:49 Médéric Boquien написал:
> The better solution would probably go quaternions all the way. They should
> be significantly faster than the current method. I guess this is a remnant
> of a first attempt that has never been completed. But that's a lot of
> work. So in the meantime it is probably a waste, indeed.
>
Valid point. However where do quaternions are useful? First in the projection
code. Anything else?
From what I can remember calculation of projection isn't a bottleneck in
drawing. Main time-eater is drawing itself. But without profiling I cannot say
whether I right and to which extent projection calculation is not a bottleneck
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