[Kstars-devel] Drawing Geodesic Domes on the Sky
James Bowlin
bowlin at mindspring.com
Wed May 31 01:31:44 CEST 2006
I fixed the bug in getting the corners of the triangles.
Here is a patch:
# Fixes segfaults and random vertices from SpatialIndex::nodeVertex()
# when buildlevel == maxlevel_
# -- James Bowlin
--- code/htm/src/SpatialIndex.cpp 2003-01-22 09:20:38.000000000 -0700
+++ perl/htm/src/SpatialIndex.cpp 2006-05-30 16:42:57.000000000 -0600
@@ -143,7 +143,7 @@
SpatialVector & v2) const {
if(buildlevel_ == maxlevel_) {
- uint32 idx = (uint32)id;
+ uint32 idx = (uint32)id - leaves_ + IOFFSET; // -jbb: Fix segfault. See "idx =" below.
v0 = vertices_[nodes_[idx].v_[0]];
v1 = vertices_[nodes_[idx].v_[1]];
v2 = vertices_[nodes_[idx].v_[2]];
The lines below that I refer to are:
uint64 sid = id >> ((maxlevel_ - buildlevel_)*2);
uint32 idx = (uint32)(sid - storedleaves_ + IOFFSET);
--
Peace, James
More information about the Kstars-devel
mailing list