[Kst] View Object UI fixes

Barth Netterfield netterfield at astro.utoronto.ca
Wed Nov 9 15:46:20 CET 2005


On November 7, 2005 12:13 pm, George Staikos wrote:
>   Seems reasonable, but maybe that should be the minimum, as opposed to the
> rule.  That way we don't have large dead spots around large objects.

Huh?

>
> > -Make it so that a selected view object, including child items, can be
> > dropped anywhere in the current window.
> > ************ the following suggestion needs discussion ***********
> > -Make it so that on drop, a viewobject will become the child of the
> > highest viewobject which fully contains it (could be the top level view).
> > **************************************************************
>
>    Right, it should fall onto the top object it's geometric centre
> intersects.

Lets try "fully contained" first.

>    Seems rather straightforward, but we need to be careful not to
> special-case too much.  Everything in view objects need to be very generic
> so they're useful from the scripting side and so we can finish implementing
> all the dynamic loading and creation.  Once the factories are in place, we
> will be able to dynamically load view objects by name without anything new
> in the loader code, and even have view object plugins.

But the needs of the UI always has to come first.


More information about the Kst mailing list