[Kst] extragear/graphics/kst/kst

Andrew Walker arwalker at sumusltd.com
Sun Dec 18 02:47:11 CET 2005


Do you also want transparent legends to have a border?

On December 17, 2005 5:35 pm, George Staikos wrote:
> Quoting Andrew Walker <arwalker at sumusltd.com>:
> > The problem is that we have two concepts of transparent:
> >
> > for a rectangle (aka box) transparent means draw a rectangle
> > for a label (text within a box) transparent means draw the text only
>
>    The definition of transparent has to be clear.  When I put it in there,
> it was defined to mean the background is transparent, and nothing else.
>
> > Different behaviour for the same property, so they properly shouldn't
> > have the same parent class. The correct fix would to be change
> > the object hierarchy, but I believe we want to get out this release
> > without making significant changes.
> >
> > Clearly what I've done is a bug fix as behaviour that was broken
> > now works. I agree it is not an elegant bug fix, but I think the
> > confidence we can have in the fix is worth the temporary hack.
>
>    Object hierarchy is a -huge- issue for scripting.  We can't change the
> object hierarchy of these later - the casting will fail.  I also don't
> understand why border and background have to be linked.  This is
> fundamentally wrong.  They're separate properties and should be treated as
> such.  There's nothing wrong with forcing the border width to be 0 in the
> GUI when transparency is set on, but ugly hacks in the object hierarchy are
> just not what I want to see in here at this stage.


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