[Kst] What do view objects really need?

George Staikos staikos at kde.org
Tue Jul 20 06:19:42 CEST 2004

Primarily the 2D view right now, but also as a general default for all view 
objects.  This would be a constructor parameter though, so the 3D 
representation could demand 32 bits.  I did think of this as well.

On Monday 19 July 2004 23:34, Theodore Kisner wrote:
> Are you talking about just the 2D view?  I could imagine needing more
> colors for pixel maps and other 3D representations...
> -Ted
> On Monday 19 July 2004 22:50, George Staikos wrote:
> > As far as the pixmap goes, what do view objects really need?  I just
> > committed a change that makes them 16bpp, and I was even considering
> > going as low as 8bpp.  Does this make sense?  Are we even making use of
> > this much colour space in each individual view object?  I think we can
> > survive with 8bpp in most cases, especially once labels are turned into
> > proper view objects.  Then I would consider making the depth of the
> > buffer a parameter to the backbuffer class (labels will want something
> > more than 8bpp to have cleaner antialiasing I think).
> >
> > Also, Barth, does the MemoryOptim make a difference for you on the
> > machine that experiences pixmap pressure?  Trying to reduce the pixmaps
> > was the best that Jim Gettys could come up with when we talked about it
> > for a few minutes. He doesn't think hoping for client side rendering to
> > help is very realistic (or ideal).  If MemoryOptim doesn't help, I'd like
> > to convert it to something more buffered.
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George Staikos
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Staikos Computing Services Inc.		http://www.staikos.net/

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