[Kst] What do view objects really need?
staikos at kde.org
Tue Jul 20 06:19:42 CEST 2004
Primarily the 2D view right now, but also as a general default for all view
objects. This would be a constructor parameter though, so the 3D
representation could demand 32 bits. I did think of this as well.
On Monday 19 July 2004 23:34, Theodore Kisner wrote:
> Are you talking about just the 2D view? I could imagine needing more
> colors for pixel maps and other 3D representations...
> On Monday 19 July 2004 22:50, George Staikos wrote:
> > As far as the pixmap goes, what do view objects really need? I just
> > committed a change that makes them 16bpp, and I was even considering
> > going as low as 8bpp. Does this make sense? Are we even making use of
> > this much colour space in each individual view object? I think we can
> > survive with 8bpp in most cases, especially once labels are turned into
> > proper view objects. Then I would consider making the depth of the
> > buffer a parameter to the backbuffer class (labels will want something
> > more than 8bpp to have cleaner antialiasing I think).
> > Also, Barth, does the MemoryOptim make a difference for you on the
> > machine that experiences pixmap pressure? Trying to reduce the pixmaps
> > was the best that Jim Gettys could come up with when we talked about it
> > for a few minutes. He doesn't think hoping for client side rendering to
> > help is very realistic (or ideal). If MemoryOptim doesn't help, I'd like
> > to convert it to something more buffered.
> Kst mailing list
> Kst at kde.org
KDE Developer http://www.kde.org/
Staikos Computing Services Inc. http://www.staikos.net/
More information about the Kst