[KPhotoAlbum] [PATCH 2/3] SettingsData: Default window geometry calculated
Henner Zeller
h.zeller at acm.org
Tue Sep 23 09:16:24 BST 2008
I like that this tries to create a width and height that is
appropriate for the screen.
I'd like to understand more the implications of the position on the
screen; by default we just returned the top-corner being 0/0 - does
that mean that the X-Window manager did something 'reasonable' (which
could be centered etc.), while now they're forced to center the screen
(don't have my development machine here right now to check). If this
is the case, then I'd probably suggest to do this calculation only on
platforms that don't have a decent window manager (I always hate if
the applications override the decent placement my window manager
suggests).
Also: you have a wierd indentation. Always do four spaces per
indentation level - you're here even switching indentation within the
same level...
On Tue, Sep 23, 2008 at 5:18 AM, Michael Witten <mfwitten at mit.edu> wrote:
> There should almost never be a problem now with window geometry;
> take a look at the code for a detail description (in comments)
> of what is going on; I admittedly went a little overboard, but
> it was fun and it works and it should be pretty efficient.
>
> One problem that I forsee is that the code forces the window to
> be completely within the primary screen.
>
> Perhaps I will remedy this situation in another patch.
>
> Another possible problem is that the geometry (without the frame)
> is saved and restored. I have some code in place to account for
> this, but it's a hardcoded hack.
>
> Qt 4.2 actually provides a mechanism for saving and restoring
> window state:
>
> (1) QWidget::saveGeometry()
> (2) QWidget::restoreGeometry()
>
> Maybe that's better to use, as it handles screens already and
> other state bits, such as whether the window is maximized.
> However, it doesn't provide centering and the implementation
> looks kind of messy.
>
> Signed-off-by: Michael Witten <mfwitten at mit.edu>
> ---
> Settings/SettingsData.cpp | 96 ++++++++++++++++++++++++++++++++++++++++++++-
> 1 files changed, 95 insertions(+), 1 deletions(-)
>
> diff --git a/Settings/SettingsData.cpp b/Settings/SettingsData.cpp
> index 2aa9fe2..4a9ef80 100644
> --- a/Settings/SettingsData.cpp
> +++ b/Settings/SettingsData.cpp
> @@ -479,5 +479,99 @@ void SettingsData::setWindowGeometry( WindowType win, const QRect& geometry )
>
> QRect SettingsData::windowGeometry( WindowType win ) const
> {
> - return value( "Window Geometry", win, QRect(0,0,800,600) );
> + QRect r( 0,0,0,0 );
> + r = value( "Window Geometry", win, r );
> +
> + // If the setting does not exist or if the stored rectangle
> + // is not within the available screen, assume there is a
> + // problem and recalculate a new default geometry for the
> + // window:
> +
> + QDesktopWidget* d = QApplication::desktop();
> + QRect available = d->availableGeometry( d->primaryScreen() );
> +
> + if ( r.width() && available.contains(r,true) )
> + return r;
> +
> + // It must be necessary to calculate a default window size. Because
> + // every cycle is more coal burned at the power plant, we have a
> + // moral obligation to optimize this calculation. The following will
> + // develop some ideas in terms of constants that compilers should
> + // use during compilation time.
> + //
> + // A typical display might have the following dimensions:
> +
> + const float screenW = 1440;
> + const float screenH = 900;
> +
> + // However, let's assume that the border around the screen has been
> + // commandeered and is not available:
> +
> + const float availableW = screenW - 100;
> + const float availableH = screenH - 200;
> +
> + // Also, because Qt is cross-platform, it is unknown how the frame
> + // (window decorations) affect the window geometry.
> + //
> + // Let's assume that most frames look roughly the same:
> + //
> + // (1) A title bar of appreciable size, say:
> +
> + const float titleSize = 20;
> +
> + // (2) Three other borders of less appreciable size:
> +
> + const float borderSize = 5;
> +
> + // Eventually, it will be necessary to readjust the location of the
> + // window, assuming titleSize >= borderSize:
> +
> + const float adjustForTitle = (titleSize - borderSize) / 2;
> +
> + // Now, a good default window size (without a frame) on a screen with
> + // this usable space has the following:
> +
> + const float defaultW = 800 - borderSize * 2;
> + const float defaultH = 600 - titleSize - borderSize;
> +
> + // Then, we must have the following ratios:
> +
> + const float ratioW = defaultW/availableW;
> + const float ratioH = defaultH/availableH;
> +
> + // In this case, the actually available space is given as:
> +
> + float actuallyAvailableW = available.width();
> + float actuallyAvailableH = available.height();
> +
> + // Thus, the dimensions of the window should be:
> +
> + float w = ratioW * actuallyAvailableW;
> + float h = ratioH * actuallyAvailableH;
> +
> + // To center the window, we pretend the window is in the top left corner
> + // of the the available space and then move the window halfway to the
> + // right side of the screen and halfway to the bottom of the screen:
> + //
> + // distToMoveRight = (actuallyAvailableW - w) / 2 = (1-ratioW)*actuallyAvailableW/2
> + // distToMoveDown = (actuallyAvailableH - h) / 2 = (1-ratioH)*actuallyAvailableH/2
> + //
> + // Let's name those factors:
> +
> + const float centeringFactorW = (1-ratioW)/2;
> + const float centeringFactorH = (1-ratioH)/2;
> +
> + // So, within the available space:
> +
> + float distToMoveRight = centeringFactorW * actuallyAvailableW; // (availableW - w) / 2 = (1-ratioW)*availableW/2
> + float distToMoveDown = centeringFactorH * actuallyAvailableH + adjustForTitle; // (availableH - h) / 2 = (1-ratioH)*availableH/2
> +
> + // Within the screen space:
> +
> + r = QRect( available.left() + distToMoveRight, available.top() + distToMoveDown, w, h );
> +
> + // Set it and forget it! It's just that easy!
> +
> + setValue( "Window Geometry", win, r );
> + return r;
> }
> --
> 1.6.0.2.302.ge6cbd1
>
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