> (Sorry for the mixture of German and English; I tried to switch locales > using > godot:> export KDE_LANG="C.utf8" > godot:> export LANG="C.utf8" > godot:> kphotoalbum > What is the "right way" to do this ?) If I remember correctly, this is : $ export KDE_LANG="en_US" or $ kpersonalizer