[Konsole-devel] Re: Problem with accent keys in konsole
Thomas Zander
zander at planescape.com
Sat Mar 9 21:21:03 UTC 2002
Hi Hendrik;
I kind of doubt that the patch you wrote is correct since it revertes
a patch of 18 months ago. I have a hard time believing that could be the
right fix.
But maybe the people on konsole-devel have more intelligent stuff to say
then me :) So I cc-ed them.
On Sat, Mar 09, 2002 at 10:13:24PM +0100, Henrik Johnson wrote:
> In konsole (CVS from yesterday) you can't use the double characters like
> accents etc. This is troublesome for most european users (And US?) since
> the characters ~ and ` are accents and only available this way and they
> come in handy when shelling (I've posted about this before). Anyway,
> I've been doing some digging and it comes down to this patch which
> solves the problem.
>
> The problem is that I'm pretty sure that those lines are there for a
> reason, but I can't understand what. perhaps someone could enlighten me
> on why it is needed, if no one has a problem with it I can just commit this.
>
> /Mauritz
> Spinbox AB
>
> Index: TEWidget.cpp
> ===================================================================
> RCS file: /home/kde/kdebase/konsole/konsole/TEWidget.cpp,v
> retrieving revision 1.132
> diff -u -U5 -r1.132 TEWidget.cpp
> --- TEWidget.cpp 2002/03/06 00:43:14 1.132
> +++ TEWidget.cpp 2002/03/09 21:05:27
> @@ -1255,16 +1255,10 @@
> scrollbar->setValue(scrollbar->value()+lines);
> }
>
> bool TEWidget::eventFilter( QObject *obj, QEvent *e )
> {
> - if ( (e->type() == QEvent::Accel ||
> - e->type() == QEvent::AccelAvailable ) && qApp->focusWidget() ==
> this )
> - {
> - static_cast<QKeyEvent *>( e )->ignore();
> - return true;
> - }
> if ( obj != this /* when embedded */ && obj != parent() /* when
> standalone */ )
> return FALSE; // not us
> if ( e->type() == QEvent::Wheel)
> {
> QApplication::sendEvent(scrollbar, e);
>
>
--
Thomas Zander zander at earthling.net
The only thing worse than failure is the fear of trying something new
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