May I please direct your attention to a request

Zeke Williams lakeleaf8 at gmail.com
Thu Sep 12 21:56:31 BST 2024


There is a bit of a push on the krita-artists forums to enhance the
camera capabilities of krita. The reasoning is that using transform
masks as the animation camera is highly resource ineffective among
other things. What would need to be done to implement an OpenToonz
like camera, video example was provided in the thread.
https://krita-artists.org/t/2d-camera-movement/89628

If you have not heard of OpenToonz, it's a previously commercial
proprietary 2D animation program used heavily by studio ghibli of fame
such as kiki's delivery service and spirited away. It got released
under a permissive BSD license and features a wide amount of tools for
traditional 2D animation. What does this have to do with krita? It's
written in C++ and also uses the Qt toolkit. I and others have been
thinking it would be a good idea to take code from OpenToonz and
implement it into krita.

In order to do complex or at least more complex than what krita is
capable of, krita must implement a new animation camera. So what would
have to be done for such a thing to be implemented? After the Qt6 port
or further than that? Thank you and thank you for making and
maintaining krita.


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