Optimizing OpenGL canvas with partial updates
boud at valdyas.org
Sun Feb 14 15:29:55 UTC 2016
On Sun, 14 Feb 2016, Dmitry Kazakov wrote:
> About the artifacts, isn't that because we don't correctly
> calculate the texture update bounds? Because i wouldn't see other cases where that could be an issue.
> The artefacts I'm talking about are with the GPU canvas. They happen because we're downscaling rects and then pasting
> them into the canvas image. That's something we need to take care about, because it's pretty much impossible to avoid
> when doing scaled-down canvas updates.
> I guess you meant "CPU-canvas" :)
> Dmitry Kazakov
Boudewijn Rempt | http://www.krita.org, http://www.valdyas.org
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