Python API
Ashley Retallack
ashley.retallack at gmail.com
Fri Jun 6 09:11:33 UTC 2014
I noticed that as well.
Not a great fan of javascript based scripting api's, PS has that and it's a
pain to translate between languages in a pipeline.
Think I would definitely propose something along the lines of working both
with the community and through your company, as it will stand to benefit
more people that way.
Ash
On 6 June 2014 10:06, Boudewijn Rempt <boud at valdyas.org> wrote:
> On Fri, 6 Jun 2014, Ashley Retallack wrote:
>
> I know this may have been covered before but is there any thought of
>> possibly having a python API implemented?
>> We use python extensively in VFX work, to do interfaces and connections
>> between application and for controlling asset workflow between software.
>>
>
> Well, we used to have one, actually, but that was very limited and hard to
> maintain. It used the kross framework to expose an api to various scripting
> languages: python, ruby, javascript. We removed it for Krita 2.6 because it
> was too limited and too hard to extend.
>
> Before that we had a javascript-based scripting api, but that got retired
> in 2006.
>
> I have been investigating adding a PyQt or Pyside based extension api. The
> main problem is maintenance: as long as we only have demo scripts, the
> extension will bitrot, so we'll have to start doing real stuff in Python.
>
> I prefer Python myself, because that's how I got started with Qt (
> http://valdyas.org/python/book.html -- that's more than ten years ago
> already!).
>
> An alternative would be to use Qt's javascript scripting stuff, but I'm
> not a huge fan of that idea.
>
>
> Alternatively, what might be involved in us implementing one ourselves?
>>
>
> There are several possibilities:
>
> * Contract with my company, KO GmbH to implement a python API following
> your specifications. We've got four experienced Krita developers available,
> and, well, this is exactly what KO GmbH exists for :-).
>
> * Sponsor the Krita Foundation to add the feature. The foundation is
> pushing development of Krita in all possible ways -- we're sponsoring one
> full-time developer right now and are starting a funding campaign to double
> that.
>
> * Implement it yourselves.The best way to do that is still to work
> together with the community. You'd need to create a new scripting plugin
> that exposes the Krita internals you need. Krita is C++ and Qt, so either
> using PyQt and sip or Pyside and shiboken, against either a QObject-based
> shim layer between the real Krita internals, or directly against the Krita
> internals. Given Krita's license, the resulting plugin has to be open
> source, and it would be best to develop that together with the community
> instead of doing a big code drop at the end of the work.
>
>
> Boudewijn
>
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