About Master Brush
Boudewijn Rempt
boud at valdyas.org
Fri Jul 11 09:00:09 UTC 2014
Hi Mohit,
Sorry for not having seen your mail earlier -- the kickstarter made life rather busy.
It would be good to canvas the opinion of artists, but here are my thoughts:
* the main thing that makes a brush engine unique is the actual brush painting code -- whether it's a stamp like the pixel brush, brush hairs or shapes.
* all the other things are options -- some brushes already have all the options, others only a subset.
It's not going to work to have all the various painting algorithms in one brush engine. The thing to do is, I think, first create the template mechanism: save the brush options and load them into another brush, that can then re-use the options it recognizes, and discard the ones it doesn't have.
The next step would be to think which options are missing in which engines and whether they make sense there.
Then, instead of creating a new brush engine, I'd start implementing a smudge option that would work with the existing brush engines, instead of being a separate brush engine. It would be pretty cool to be able to smudge with the experiment or grid brush...
Together, I think this would implement what bollebib asked for.
I've cc'ed the mailing list, since others might have more input.
On Wednesday 09 July 2014 Jul 13:36:21 you wrote:
> Hello,
>
> I wanted to ask about the requirements for Master Brush and how we intend
> to go about it.
> Since it is a relatively bigger feature, I just wanted to get a feel of
> what can be done.
> Here is my understanding till now.
> So overall Master Brush is supposed to be anew brush engine that contains
> various features(KisPaintOpOption) from other brushes. Smudge if possible
> can be used with particle features and so on. However, to decide the
> compatible feature -- we will have to find out a way. Maybe some can be
> predecided -- but as new brushes come along -- I guess we will have to
> automate that process.
> I thought of a very naive approach that whether we can simply just add
> KisPaintOpOptions to the Master Brush PaintOp. For example -- upon right
> click on any of the options -- if somebody selects "Add to MasterBrush",
> the option will be added to it.Then it is upto the option whether it is
> supposed to work or not with the other options.For example -- I guess a
> chalk brush option can work well with Smudge -- but not with a particle
> brush. So that will be up to the user. But I am sure this will have more to
> it.
>
> So basically, what else can we do in Master Brush? I just wanted to know
> the requirements so that by the time Cumulative Undo/Redo is over --we can
> get straight into this :)
>
>
> Warm Regards,
> Mohit Goyal | +918600046760
> BITS-Pilani Goa Campus
y
--
Boudewijn Rempt
http://www.valdyas.org, http://www.krita.org, http://www.boudewijnrempt.nl
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