Roadmap discussion for 2.9 and 3.0
Boudewijn Rempt
boud at valdyas.org
Wed Feb 19 10:04:46 UTC 2014
Krita Roadmap
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2.8 will be awesome, but after 2.8 comes 2.9...
During the 2.8 beta phase, we've been lucky to have had a lot of input on
areas where Krita should be better. The main areas are:
* MDI interface (more than one document loaded in one window)
* Mask handling: creating and converting masks is not as easy as it should
be.
* Selection handling: modifying selections is really inconvenient at the
moment
* Line quality: we should try and figure out how better anti-alias
especially thin lines. This wasn't a problem before because our display
quality wasn't very good, but since that's excellent now, it is a problem
* Performance of the color correction system: the final conversion step
for display is now holding us back. We might be able to move that to the
GPU as well, for the OpenGL canvas
* Text and vector tools. We share these with Calligra. The current system
is a hybrid of ODT, ODG and SVG. Creating and manipulating text is
difficult, the difference between the two text tools is hard to explain,
and finally, the results aren't good and we cannot save all features the
gui offers.
* The dirty brush proposal and related preset handling issues
This is obviously already more than we can handle in one release period,
so we need to prioritize. Also, I might have forgotten a topic that is
more important than any of these!
Then there is the roadmap towards 3.0. 3.0 should be our Qt5 release,
which means no refactoring, just porting. For that to be as smooth as
possible, at least the MDI refactoring should have landed, and any other
big refactorings that influence which dependencies we have.
Boud
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