GMIC in Krita
Ramón Miranda
mirandagraphic at gmail.com
Sun Apr 14 22:32:02 UTC 2013
wow, G'Mic in krita it will be a great addition to the creative set of
tools. I Love the idea.
Thanks a lot Lukas to start this revolution. (i apreciate the use of my
image for tests. honored)
2013/4/14 Lukast dev <lukast.dev at gmail.com>
> > Ah! Now I get you. But that is already provided for, too, by:
> >
> > /**
> > * Copy the bytes in the paint device into a vector of arrays of
> bytes,
> > * where the number of arrays is the number of channels in the
> > * paint device. If the specified area is larger than the paint
> > * device's extent, the default pixel will be read.
> > */
> > QVector<quint8*> readPlanarBytes(qint32 x, qint32 y, qint32 w, qint32
> > h);
> >
> > /**
> > * Write the data in the separate arrays to the channes. If there
> > * are less vectors than channels, the remaining channels will not
> > * be copied. If any of the arrays points to 0, the channel in
> > * that location will not be touched. If the specified area is
> > * larger than the paint device, the paint device will be
> > * extended. There are no guards: if the area covers more pixels
> > * than there are bytes in the arrays, krita will happily fill
> > * your paint device with areas of memory you never wanted to be
> > * read. Krita may also crash.
> > *
> > * XXX: what about undo?
> > */
> > void writePlanarBytes(QVector<quint8*> planes, qint32 x, qint32 y,
> > qint32 w, qint32 h);
> >
> >
> > Not absolutely completely efficient, of course, but this is the right
> thing
> > to do.
>
> Cool, something like this could work. I would test it immediatelly but I
> got crash when I was converting RGB8 to RGBA Float32 colorspace, so I
> need to investigate
> that problem first.
> _______________________________________________
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> https://mail.kde.org/mailman/listinfo/kimageshop
>
--
_______________________________________
Ramón Miranda
www.ramonmiranda.com
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