meeting notes
Timothée Giet
animtim at gmail.com
Wed Apr 6 23:40:05 CEST 2011
Interesting notes;
I'm actually working on defining comic workflow, with as much details as
possible,
as this will be the topic of my workshop at LGM.
I'll bring this to the Krita Sprint, it should be ready... as furthermore
I'm planning to make a DVD about this after the sprint!..
I think Deevad will be more helpful than me for the concept art workflow.
About the problems you list I agree with all of them.. I'm not sure yet
which one is the most important as they all are.
2011/4/6 Lukast dev <lukast.dev at gmail.com>
> Here are the notes, I removed the notes about Google Summer Of Code,
> they had COMPANY CONFIDENTAL mark...
>
> Basically we discussed who could mentor who, but
> since nothing is decided about the number of slots
> or who will get the slot, it does not have any sense to share it now.
>
> I give the notes in raw form, I did tidy them a bit.
> Feel free to correct&complete this notes!
>
> Pentalis sponsored work:
> ------------------------------------------------
> Silvio Heinrich has added mixing brush.
>
> What can Pentalis work on now?
> a) drag&drop of something
> b) UI fixing in the paintop dialog
> c) UI staff
> d) <add your idea here>
>
> We need to define workflows
> a) comic workflow
> b) concept art workflow
> c) texture painting
>
> Boud proposed to select one for this year and fulfill it.
> Lukas said that he prefers to work on both a) and b)
> Sven will do whatever is fun.
> Cyrille will do whatever he needs.
> --------------------------------------------------------------------------
> We discussed testing, stabilization, community contact with users
> It's time for stabilizing and polishing krita.
> boud and dmitry discuss some plan I didn't understand.
>
> o Tiagging features on wiki idea
>
> Question: What is your biggest problem in Krita
> ---------------------------------------------------------------------
> Sven
> o layer stack (major problem, some bug: filters, mask of the filter
> layer is selection)
> o selection and mask handling - selection based problem [infinite problem]
>
> Lukas
> o is performance good for professional digital painter (e.g. David Revoy?)
> o workflow performance (on-canvas editor is interesting)
> o brush outlines are still not great
>
> Dmitry
> o fear of instability of somewhat longer not used, some parts of Krita
> o regressions
>
> Cyrille
> o resource management, tagging for the resources (GSoC idea fixing this?)
> o problem with spacing, scale and rotation and preddefined brushes
>
> Boud
> o lack of polishness, if something stops to work, does not work correctly
> -------------------------------------------------------------------------
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