Photographic features and other non-paint features)
Matthew Woehlke
mw_triad at users.sourceforge.net
Tue Mar 9 03:08:58 CET 2010
Cyrille Berger wrote:
> Lets start the list of (purely) photographic related features:
> * lens correction
> * tone mapping
> * bracketing to HDR layer
> * Gaussian / Wavelet noise reduction
I'm not sure I understand, do you mean these will be kept? At least tone
mapping I hope will stay! (That has implications for any HDR color
spaces, even things that don't originate as photos. Why shouldn't I be
able to paint in HDR? Also... Adam made the note about textures; if
texture drawing is supposed to be a first class citizen, then I think we
need to assume that people will be wanting to draw HDR textures in the
not so distant future, if they don't already.)
I really hate seeing HDR photo work dropped as a use case, as that is
what I was most hoping to get out of Krita. Right now nothing else comes
close. GIMP doesn't support HDR (not last I looked anyway), Cinepaint is
old and buggy, and digikam is destructive (and trying to shoehorn in
what you need for a full-featured HDR workflow would make it something
besides a photo manager). For that matter, GIMP is also destructive;
Krita is the only paint app I know of that isn't. (Rawstudio is
non-destructive though with limited flexibility, but has no paint
abilities or layers which makes it useless for multi-exposure HDR.)
> And the list of filters that I don't think are so useful for our vision:
> * cubism
> * pixelize
> * raindrop
> * oilpaint
> * emboss ?
> * small tiles
> * round corner
I think pixelize should stay; I think it has legitimate artistic uses.
Do we really want Krita to be *only* natural media to the exclusion of
more 'traditional' digital work (i.e. abandon being able to use Krita to
the exclusion of GIMP)?
That said, if it is just a question of filters that ship "built in"
versus ones you get with GHNS, well then that's not so much an issue :-).
enki wrote:
> A good artist thinks outside the box, he may want to use pixelize with
> squares of 200 pixels.
A good artist may want 1/3-inch "pixels" and be working at 600 dpi :-).
+1 here, IMO 200 px really isn't that unreasonable.
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
Lions and tigers and HIPPOS! Everyone needs a hippo!
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