whither krita -- summary
Matthew Woehlke
mw_triad at users.sourceforge.net
Thu Sep 24 18:14:35 CEST 2009
Boudewijn Rempt wrote:
> go all node <---------> continue with the current core
I'd love to see a purely procedural, node-based paint program, but it
would almost have to be started from scratch as a side project. Also, at
that point, I think I would seriously consider merging it with vector
editing.
> Use cases I've seen in the thread:
>
> * photo manipulation
> * HDR workflow (for film or for pictures?
Stills (at least in my case).
> * illustrations and comics
> * sketching
> * integration with movie workflow, blender
> * web development (what is that, actually?)
What about digital real-media painting?
> Can all these things work in one application?
Why not? ;-) Yes, it will be a bit bloated, but by the same token I can
easily see needing just about any combination of the above in a single
work. Therefore, being able to do everything in one application has a
certain desirability.
Also, your point:
> So I'd say, if we go for a big integrated can-do-everything app, we
> need to come up with a UI strategy that works
...is right on the money.
> Reasons to work on Krita:
>
> * prefer qt, c++ over gtk, c (I find this a bit disappointing, this can
> hardly become a compelling reason for people to use the application)
It is if there is otherwise close to feature parity :-).
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
Anything that can go wrong, will go wrong. Plan accordingly.
More information about the kimageshop
mailing list