Whither Krita?

LukasT.dev@gmail.com lukast.dev at gmail.com
Mon Sep 21 08:30:50 CEST 2009


On Sunday 20 September 2009 14:51:38 Boudewijn Rempt wrote:
> On Sunday 20 September 2009, LukasT.dev at gmail.com wrote:
> > On Sunday 20 September 2009 14:00:14 Boudewijn Rempt wrote:
> > > > There are many design issues that simply can't be fixed easily. I'd
> > > > say we should "stop features creation and start discussion of the
> > > > design" and make our code easy to maintain.
> > >
> > > Many, many -- don't exaggerate!
> >
> > I think we should focus also on having up-to-date documentation of the
> >  design. I would love to know what are tiles and how they work in Krita.
> > How the architecture looks like? What are the build blocks of our
> > architecture? I know some answers, but it took me a lot of time to find
> >  out. UML diagrams? Just my points as I'm reading book Code Complete by
> >  Steve McConnell...
> 
> Making class diagrams is a nice way to get to learn the applications, so
>  feel free to grab umbrello and make a couple of diagrams & check them in
>  in krita/docs.
> 
Yes that's possibility but reverse engineering is slow and this way we waste 
time. Why we don't do design docs before? We could...I know that nobody have 
time for it, right? :) Me either :D


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