Whither Krita?
LukasT.dev@gmail.com
lukast.dev at gmail.com
Sun Sep 20 14:36:01 CEST 2009
On Sunday 20 September 2009 14:00:14 Boudewijn Rempt wrote:
> > There are many design issues that simply can't be fixed easily. I'd say
> > we should "stop features creation and start discussion of the design" and
> > make our code easy to maintain.
>
> Many, many -- don't exaggerate!
I think we should focus also on having up-to-date documentation of the design.
I would love to know what are tiles and how they work in Krita.
How the architecture looks like? What are the build blocks of our
architecture? I know some answers, but it took me a lot of time to find out.
UML diagrams? Just my points as I'm reading book Code Complete by Steve
McConnell...
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