Whither Krita?

Cyrille Berger cberger at cberger.net
Tue Sep 15 10:25:43 CEST 2009


On Monday 14 September 2009, Boudewijn Rempt wrote:
> This is a follow-up on an irc discussion we had last week on where we want
> to go with Krita.
>
> The situation is this: right now, MyPaint is a better ArtRage replacement
> than Krita and Gimp is quite quickly becoming a better Photoshop
> replacement than Krita.
>
> MyPaint is fast, uses 16 bits/channel, supports ora, has a nice brush
> engine (although it's not too hard to make a paintop for krita that uses
> MyPaint's brush lib, it's definitely going to be _slow_). There are a
> couple of issues with its user interface, especially for tablet users since
> it relies on keyboard shortcuts a lot, but nothing really problematical. I
> actually use MyPaint myself more often than Krita nowadays!
>
> Gimp now has layer groups, is integrating gegl, going to get a
> single-window interface in the next release and with all the work being
> done by Peter Sikking, the user interface is getting really polished. There
> are even people working much better brush dynamics for Gimp.

To be honest, my model application has always be my first love (well my second 
one, but deluxe paint [1] isn't exactly a model for a modern app ;) ) jasc's 
paintshop (never used it since it was bought by Corel). And especially it's 
hability to mix vectors with pixels, and now we have that !

> So -- what is the story about Krita? What can make Krita compelling to the
> artist? I think it makes sense to individually identify why we are
> personally working on Krita and what we want to get out of it in the first
> place, and to use that to develop a vision for Krita that we can work
> towards.

Like Dmitry, I started with Krita because I didn't like Gimp UI, and I don't 
know (nor like) how to write code in C... And I keep going on now, because I 
want to have fun with images, and with algorithms around images :)

> It also makes sense to identify the really big problems in Krita, both in
> relation to that vision (so that will have to wait) and problems we know
> about right now, like:
What kind of problems ? Bugs or features that don't fill the vision ?

[1] http://en.wikipedia.org/wiki/Deluxe_Paint
-- 
Cyrille Berger
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