Mipmapping for canvas. Ideas and comments.
dimula73 at gmail.com
Thu Jul 23 16:49:22 CEST 2009
>> Lukas is looking into that.
> OpenGL uses some small textures (tiles) that are mapped on planes
> (quads) and when
> the image is scaled, you can decide what algorithm is used. See 
> There are also mip-map versions. I used bi-linear interpolation for
> zoom til 2.0 (200 %), and nearest neighbohour at higher zoom.
Btw, Lukas, does openGL canvas do resampling in his own classes? Does
it use hardware acceleration for that?
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