Mipmapping for canvas. Ideas and comments.

Boudewijn Rempt boud at valdyas.org
Wed Jul 22 08:11:13 CEST 2009


On Tuesday 21 July 2009, C. Boemann wrote:
> On Tuesday 21 July 2009 12:43:12 Dmitry Kazakov wrote:
> > I think the  second variant is better. At least  for the beginning. So
>
> I do too :)
>
> > There are some points where i'm in doubt now:
> >
> > 1)  Should we  use KisProjectionCache  for storing  original  image?
> > I  guess not,  because  it  could  be used  much  in
> > drawScaledImage much.
>
> well we should store the basic non scaled version in the pyramid too.
>
> > 2) Which  zoom-levels should  be stored inside  m_pyramid? I  saw that
> > when you  press Ctrl+'+'/'-' Krita switches across  some finite number
> > of levels. Which part of Krita/Koffice decides, which levels to use? I
> > guess, these levels and levels in m_pyramid should agree :)
>
> Ko zoomcontroller action (whatever it's called now). It used to be in gui
> utils
>
> > 3) KisPresceledProjection::Private::prescaledQImage vs
> >   KisPresceledProjection::Private::prescaledQPixmap?
> > What is the difference and where are they mostly used?
>
> Pixmaps reside on the xserver and are fast to paint over and over again
> Images reside on the client and are good if you need to poke at the pixels
> or change it every time you display it

There is also the difference between xrender capable systems and non-xrender 
capable systems. If I remember correctly, we use QImage by preference, but if 
xrender isn't available, we use QPixmap. 

> An image will be converted to a pixmap internally before being drawn on
> your screen, and this conversion is usually quite expensive.
>
> As to the levels and scaleX/scaleY. I think that the pyramid should just
> scale with a factor of 2 (in both x and y) for each step. You should then
> take the closest image and apply the scaleX/scaleY.
>
> Good work so far :)
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-- 
Boudewijn Rempt | http://www.valdyas.org



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