Filters : Preview and Adjustement Layer
mnm at dneg.com
Wed Jan 30 12:14:23 CET 2008
Moritz Moeller wrote:
> That's how we do it in 3D rendering:
> Basically a Perlin-style noise implementation w/o any interpolation.
On that note:
1D/2D filtered Perlin noise implementation:
I.e., this noise doesn't flicker/alias when sampled above the Nyquist
limit (provided correct filter sizes are specified).
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