Filters : Preview and Adjustement Layer

Moritz Moeller mnm at
Wed Jan 30 12:14:23 CET 2008

Moritz Moeller wrote:
> That's how we do it in 3D rendering:
> Basically a Perlin-style noise implementation w/o any interpolation.

On that note:
1D/2D filtered Perlin noise implementation:

I.e., this noise doesn't flicker/alias when sampled above the Nyquist 
limit (provided correct filter sizes are specified).


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