adrian at pagenet.plus.com
Fri Mar 19 23:57:45 CET 2004
On Friday 19 March 2004 10:21 pm, Boudewijn Rempt wrote:
> > After looking into the event code, I've found that it's also easy to stop
> > mouse move events being thrown away when drawing can't keep up with the
> > movement - something you talked about in a message in the list. I've
> > quickly hacked that in and it does make a big difference.
> Now I'm really curious -- I tried to do that, but couldn't make it... How
> did you do that in a quick hack?
Override x11Event() for KisCanvas and handle the move events before the
default behaviour gets a chance. Attached patch works but is still in 'hack'
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