RenderLayer code
Antti Koivisto
koivisto@iki.fi
Sun, 2 Feb 2003 02:44:31 +0200
Quoting Lars Knoll <lars@trolltech.com>:
> At the same time we have a performance problem with the layer code I have
> to
> look into. Our painting got slower by a factor of about 5 (just
> estimated).
> I'll check with the new layer code, but one problem might be that you
> construct and flatten the ztree on every paint call.
You hadn't integrated the phase checks in paint methods, so everything was
getting drawn (at least) thrice.
antti