Detecting OpenGL in KDevelop wxWidgets apps
Francesco Montorsi
f18m_cpp217828 at yahoo.it
Wed Apr 12 23:04:03 BST 2006
Manoj Rajagopalan ha scritto:
> Hi all
>
> KDevelop generates a skeleton wxWidgets application but does not
detect the wxWidgets OpenGL support.
>
> It turns out that `wx-config --libs` itself does not return the
flags for openGL linkage and this has to be performed in a separate step
using `wx-config --libs std gl`.
>
> To get around this I hacked the configure script generated by
KDevelop and made the above modification. Is there anyway KDevelop can
be instructed to look for the wxWidgets OpenGL flags at configure time?
I don't know why but when using KDevelop 'new project' menu, choosing
'simple hello world etc etc' from wxWidgets node, it creates a wx
project with a configure.in which does not use the wxWidgets m4 macros.
I suggest you to replace your kdevelop-generated configure.in with the
configure.in which comes with wxWidgets distributions in
build\bakefiles\wxpresets\sample\configure.in.
Then replace AM_PATH_WXCONFIG call with:
AM_PATH_WXCONFIG([2.6.0], [WXFOUND=1], [WXFOUND=0], [gl,core,base])
More info in the wxwin.m4 file.
Francesco
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