usul at gmx.li
Wed Mar 20 20:05:42 GMT 2002
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On Monday 18 March 2002 17:42, you wrote:
> In KDevelop 1.2 there was a KDE Normal-OpenGL project template. In
>KDevelop 2.0, there is no such template. Does there exist such a
>template in the latest and greatest version? If not, does anyone know of
>such a template, somewhere?
Sorry, I do not know of a template, but it should not be difficult to create
an OpenGL project using the standard template. It is mainly a question of
substituting the central QWidget by QGLWidget and including qgl.h.
A "template" for the necessary initializeGL(), resizeGL() and paintGL() member
function definitions can be found in the QT docs.
That way you get a standard KDE app (or QT app if you choose a QT only
template) with an OpenGL central widget.
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