Review Request 121649: For headers, also use source-file include paths and defines.
Sergey Kalinichev
kalinichev.so.0 at gmail.com
Wed Dec 31 13:15:45 UTC 2014
> On Dec. 31, 2014, 11:26 a.m., Olivier Jean de Gaalon wrote:
> > Rather embarassing that I didn't notice this sooner. I came up with a completely different solution: https://git.reviewboard.kde.org/r/121757/
> >
> > The advantage of what I have is that it should work for headers that have no buddy but are otherwise used anywhere in the project.
> >
> > Of course my solution doesn't actually work right now (CMake doesn't build targets, but that needs to be fixed?) so about this:
> > 1. This might useful in addition to the other as a "first guess" before any "target" TUs are found/created
> > 2. I /really/ think it would be better to use the TU of the cpp rather than merging the includes. Is that significantly more work?
>
> Olivier Jean de Gaalon wrote:
> What about creating a parse job for the source-buddy and waiting for it?
> As long as the source environment can beat the header environment it should stick?
>
> Aleix Pol Gonzalez wrote:
> (regarding cmake)
> Well, the headers are extracted from the compile_commands.json file, we just have the headers separately for each .cpp file. In cmake you can have file-specific include directories so doing headers in a target scope doesn't make much sense in cmake (and I guess on others will be the same, e.g. Makefiles).
> OTOH I have a branch with targets, so they do exist, but it doesn't seem they will get include directories information.
>
> Olivier Jean de Gaalon wrote:
> The target item doesn't need include information, it just needs to exist as a parent of the file item. If the item is found to exist inside any target item then it's a target environment.
>
> OTOH this is actually just an ugly proxy for what /is/ inside the compile_commands.json file. What kdev-clang actually wants to do is call IBuildSystemManager::isThisATranslationUnit(url), and CMakeManager would respond with isThisUrlInTheJSONData().
>
> Of course, that would be CPP-specific, but if we can get a sensible API for that it would be perfect... what about IBuildSystemManager::hasBuilddSystemInfo(url)?
>What about creating a parse job for the source-buddy and waiting for it?
>As long as the source environment can beat the header environment it should stick?
Yes, it's a good idea. Also I think that it should be implemented in getPotentialBuddies (duchainBuddyFile), as currently it doesn't return anything if the file isn't parsed.
- Sergey
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/121649/#review72812
-----------------------------------------------------------
On Dec. 23, 2014, 9:28 p.m., Milian Wolff wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/121649/
> -----------------------------------------------------------
>
> (Updated Dec. 23, 2014, 9:28 p.m.)
>
>
> Review request for KDevelop.
>
>
> Repository: kdev-clang
>
>
> Description
> -------
>
> We use the existing find-buddy-document architecture to find a
> source file corresponding to the current header file. If we find
> a match that also has a project file, we ask it for its include
> files.
>
> This fixes an issue, where when editing a header file Clang would
> never find the include paths. The reason is that in e.g. CMake,
> only the .cpp files have include paths, but not the .h files.
>
>
> Diffs
> -----
>
> clangparsejob.cpp 297b836128c441a7f6aacbac7ec175ca4bf7b8e1
> duchain/clangparsingenvironment.cpp 1decc1493eba5b81d18937ce43dd5c24ea6db01f
>
> Diff: https://git.reviewboard.kde.org/r/121649/diff/
>
>
> Testing
> -------
>
>
> Thanks,
>
> Milian Wolff
>
>
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