Review Request 110960: FramestackWidget: Make keyboard navigation useful
Aleix Pol Gonzalez
aleixpol at kde.org
Thu Jul 4 16:41:06 UTC 2013
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debugger/framestack/framestackwidget.cpp
<http://git.reviewboard.kde.org/r/110960/#comment26128>
Why did you rename it?
interfaces/idocumentcontroller.h
<http://git.reviewboard.kde.org/r/110960/#comment26127>
It's not clear how DoNotActivate and DoNotFocus differenciate.
sublime/mainwindow.h
<http://git.reviewboard.kde.org/r/110960/#comment26126>
Just do it, we're not keeping ABI between versions
- Aleix Pol Gonzalez
On July 4, 2013, 4:07 p.m., Nicolai Hähnle wrote:
>
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/110960/
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>
> (Updated July 4, 2013, 4:07 p.m.)
>
>
> Review request for KDevelop and Niko Sams.
>
>
> Description
> -------
>
> Allow users to navigate the Frame Stack Toolview using the arrow keys
> and tab/shift-tab without distraction to locate the thread(s) and
> frame(s) of interest.
>
> This required the following changes:
>
> 1) Add IDocumentController::DoNotFocus; assorted changes in
> DocumentController and MainWindow.
>
> The intention is clear: Allow opening and showing a document without
> yanking the focus away from where it currently is. This could also be
> interesting for other toolviews (e.g., keyboard navigation in the Code
> Browser).
>
> Focusing the new view is hidden inside MainWindow::activateView, so
> I added an overloaded variant of this method which allows the caller
> to choose whether the view should get the focus.
>
> 2) Use DoNotFocus in the relevant parts of the debugger.
>
> 3) Change FramestackWidget signal wiring to react to all types of input
>
> Previously, FramestackWidget connected its slots to the item views'
> clicked() signal, which only reacts on mouse input. Use the selection
> models' currentChanged() signal instead, which reacts to other types of
> input, in particular the keyboard.
>
> As a consequence, the connections have to be set up in
> currentSessionChanged(), because that's where the model is fully set up.
>
> Relatedly, switch only m_frames->rootIndex in currentThreadChanged()
> rather than the entire model, because the entire model doesn't actually
> change.
>
> 4) There is one unrelated change, which is that I moved a connection
> attempt to checkFetchMoreFrames down into currentSessionChanged;
> otherwise, the connection does not succeed (and QObject complains
> about it on the console).
>
> I noticed that there is a related bug report, bug #316873, about this
> fetch-more-frames feature; the bug report ends rather vaguely without
> resolution, and I only noticed it after starting this Review Request.
> However, fetching more frames automatically, triggered by scrolling,
> works for me.
>
> That's pretty much it. I hope you consider this a useful new feature,
> and I hope the patch looks good to you. If you see any problems, or if
> I have misstepped outside the coding guidelines at some point, please
> let me know!
>
>
> This addresses bug 316873.
> http://bugs.kde.org/show_bug.cgi?id=316873
>
>
> Diffs
> -----
>
> debugger/framestack/framestackwidget.h 9794353
> debugger/framestack/framestackwidget.cpp dcc7a64
> interfaces/idocumentcontroller.h 434cb4d
> shell/debugcontroller.cpp d1924fb
> shell/documentcontroller.cpp 660637f
> sublime/mainwindow.h 421ee57
> sublime/mainwindow.cpp dce4bf7
>
> Diff: http://git.reviewboard.kde.org/r/110960/diff/
>
>
> Testing
> -------
>
> Only manual testing - I don't know if/how this could be tested
> automatically:
>
> Within {my own project, the threads test case from kdevelop,
> kdevelop itself} I have interrupted the debug run and done a lot
> of mouse- and keyboard-based back and forth between threads and
> frames. I also explicitly checked that loading additional frames
> still works. That's pretty much it.
>
>
> Thanks,
>
> Nicolai Hähnle
>
>
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