Plugin for Scratchbox ?
Claudio Scordino
claudio at evidence.eu.com
Wed May 25 05:51:01 UTC 2011
Il 24/05/2011 20:24, Aleix Pol ha scritto:
> On Tue, May 24, 2011 at 7:33 PM, Andreas Pakulat <apaku at gmx.de
> <mailto:apaku at gmx.de>> wrote:
>
> On 24.05.11 16:32:17, Claudio Scordino wrote:
> > I'm looking for some KDevelop plugin for Scratchbox (like the
> > ones available for other IDEs like Eclipse or Anjuta).
> >
> > Do you know if somebody has implemented this kind of plugin ?
>
> I haven't seen anything like that so far.
>
> > Otherwise, can you suggest me some other plugin that changes the
> > compilation command, that can be used as starting point for a
> > scratchbox plugin ?
>
> There's none, because that does not make sense (IMHO). KDevelop does not
> handle compiler-commands itself, it leaves this to whatever buildsystem
> you use (qmake, cmake, autotools, custom makefiles). So if you have a
> buildsystem that allows for building with whatever compiler scratchbox
> wants, then you can use that inside KDevelop.
>
> Andreas
>
>
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>
> Well, but you probably want to tell KDevelop to use scratchbox's cmake,
> make, gdb...
Exactly. I need:
- A panel inside KDevelop to select the target (e.g., PC, ARM, PPC,
and so on). Th elist of targets can be asked to scratchbox
- When I build the project, KDevelop must call
sb2 -t <target> make/cmake/gdb
for all targets except than PC (for PC, instead, it must call
make/cmake/gdb in the usual way).
This is what I need.
Claudio
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