Review Request: speed up of rxx_allocator
Floris Ruijter
flo.ruijt at hotmail.com
Thu Feb 24 01:47:41 UTC 2011
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http://git.reviewboard.kde.org/r/100730/
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(Updated Feb. 24, 2011, 1:47 a.m.)
Review request for KDevelop.
Summary
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rxx_allocator was according to my measurements done with kcachegrind, valgrind, duchainify and iostream. The allocator had three basic defects:
1) all allocated memory was deallocated whilst we need a lot of rxx_allocators (1 per file i presume?), so these blocks can be reused
2) it cleared the memory on a per block basis, but if not all of the block is used, then that is a waste of effort
3) it used realloc to manage the list of blocks, this isn't too bad but could cause a move of the list which is totaly unnecessary
i solved the problems mostly by making the blocks act as linked list nodes: a next pointer + a really long char array. deallocated blocks are kept in a static linked list, whilst actual rxx_allocators have their own(personal some would say)linked list of blocks. access to the deallocated blocks list is synchronized through a static QMutex.
the access could be threadsafe by using a thread local linked list of deallocated items too, but i don't think that'd be practical, the global static list is probably more effective (eventhough it requires locking)
Diffs
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languages/cpp/codecompletion/item.cpp b25d1ae
languages/cpp/cppparsejob.cpp f4819f2
languages/cpp/parser/ast.h 0281c6b
languages/cpp/parser/control.h 0b06248
languages/cpp/parser/listnode.h d1eda36
languages/cpp/parser/parser.cpp 281ad8d
languages/cpp/parser/rxx_allocator.h f0159e9
languages/cpp/parser/tests/test_parser.cpp de5f804
Diff: http://git.reviewboard.kde.org/r/100730/diff
Testing (updated)
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as mentioned i ran a file which only included iostream through duchainify which i callgrinded.
old: new:
pool::allocate ~450 000 000 ~7 000 000
all time spend in libkdev4cppparser:
~585 000 000 ~140 000 000
the pool::allocate numbers are both the 'inclusive' numbers
looking at the data for the amount of "operator new" calls I can see that the cost per call are pretty much the same but that the old implementation called it about 50x more.
Thanks,
Floris
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