Cmake project loading

Benjamin Schindler bschindler at
Thu Jun 10 08:09:18 UTC 2010


On 06/10/2010 05:32 AM, Nicolás Alvarez wrote:
> On 6/9/10, Benjamin Schindler <bschindler at> wrote:
>> Hi
>> I just recently completely redesigned the (cmake-)build system for my
>> project and it seems I've done something which kdevelop really does not
>> like at all.
>> The sample project I attached takes a very long time to load given that
>> there are <100 source files listed. It seems to me that kdevelop gets
>> hit by some infinite loop when autogenerating the source files from the
>> xsd files (the files are generated using the codesynthesis xsd compiler)
>> Could somebody have a look at this issue?
> The problem seems to be caused by lack of proper variable scope in
> functions, which I reported last month:
> Many functions in your code are appending elements to variables, and
> (correctly) expecting the variable to start empty at the beginning of
> the function. In CMake, if you set a variable inside a function (and
> don't use parent_scope), it goes away when the function ends. However,
> in KDevelop, functions and macros work the same, and variables keep
> their value when the function ends and it's later called again. In
> other words, there is no such thing as a "local variable".
> I think it'd take quite some work to add proper variable scopes.
> As a workaround, clear those variables at the beginning of the
> function. I searched for all SET calls that added stuff to a variable
> with set(foo ${foo} somethingelse), were inside a function, and didn't
> use PARENT_SCOPE, and I set them to "" at the beginning of the
> function. The project now takes 3 seconds to load. Patch attached.

Ah - that is interesting. Thanks for the hint. I've applied that patch
and the whole project now loads in ~10-20 seconds.

The variable repetitions still happen with this patch. I'll check
whether some functions were missed. When the project is loaded, output
continues in the background and the huge lists with thousands of
repetions of Camera.h/Camera.cpp - I'll look into that

Thank you

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