Thread-safety issue in cmake support ?

Sandro Andrade sandro.andrade at gmail.com
Mon Jun 7 17:53:52 UTC 2010


On Mon, Jun 7, 2010 at 2:40 PM, Milian Wolff <mail at milianw.de> wrote:
> Christoph Cullmann, 07.06.2010:
>> On Monday 07 June 2010 18:57:27 Milian Wolff wrote:
>> > Christoph Cullmann, 07.06.2010:
>> > > On Monday 07 June 2010 18:34:42 Andreas Pakulat wrote:
>> > > > > Error occurs either in main thread or in plugin. When in main
>> > > > > thread it raises from
>> > > > > a slot execution which it turns call a method using introspection,
>> > > > > making things difficult to investigate.
>> > > > >
>> > > > > IMHO, a lock in CMakeUtils would be a possible solution.
>> > > >
>> > > > Oh, or we could just drop KConfig usage and use QSettings for the
>> > > > project files. After all we might have to get rid of kcm-usage for
>> > > > project-config too. The only thing we'd loose is the ability to read
>> > > > from two files "at the same time". But then again, maybe its even
>> > > > good that where stuff is written is more explicit so we can more
>> > > > easily move things around...
>> > >
>> > > QSettings ist not thread-safe, only reentrant.
>> >
>> > Making the foreground lock look even better :)
>>
>> I can only second then Andreas, you will kill your multi-threading then
>> completly I guess :/
>>
>> Like the name, the BKL (either big kernel or big kdevelop lock), you will
>> get lock contention really fast I guess, didn't you already some profiling
>> work, showing that atm the lock contention is high?
>>
>> I don't know any solution for the locking problems beside the bkl, too, as
>> kdevelop just intermixes to much stuff without locking and with the gui,
>> but keep in mind: each event, each mouse move, anything will trigger the
>> locking of this lock and compete with all your background threads, which
>> compete with each other then, too.
>
> True, it's a sad world we live in :)
>
> If someone has a better idea, I'm all for it though :-) Until then, it's
> probably the only thing we can do.
>
> There are sadly too many tools out there which we must use that do not work in
> a multi threaded environment...

Is there really a need for a single global lock ? Couldn't we define
specific locks for groups of features and somehow detect which ones
should be locked according with the touched pieces ?

Sandro

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> Milian Wolff
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