Killability of ImportProjectJob
Olivier JG
olivier.jg at gmail.com
Fri Dec 17 03:12:23 UTC 2010
On 11/21/2010 01:00 AM, Milian Wolff wrote:
> On Saturday 20 November 2010 17:50:31 Milian Wolff wrote:
>> Hey all,
>>
>> currently the ImportProjectJob is not really interruptable. It has doKill
>> that just waitForFinished which can easily lead to deadlocks nowadays,
>> since we can import stuff from the background bug QMetaType::invokeMethod
>> in the projectmodel then. E.g.:
> btw, I just notice that this is probably only hit when I try this patch:
>
> diff --git a/shell/project.cpp b/shell/project.cpp
> index c8fbc53..877c4a9 100644
> --- a/shell/project.cpp
> +++ b/shell/project.cpp
> @@ -237,9 +237,10 @@ public:
>
> loading=false;
> if(job->errorText().isEmpty()) {
> - projCtrl->projectModel()->appendRow(topItem);
> projCtrl->projectImportingFinished( project );
> } else {
> + Q_ASSERT(topItem->index().isValid());
> + projCtrl->projectModel()->removeRow(topItem->row());
> projCtrl->closeProject(project);
> }
> }
> @@ -516,6 +517,7 @@ bool Project::open( const KUrl& projectFileUrl_ )
> d->loadVersionControlPlugin(projectGroup);
> d->progress->setBuzzy();
> KJob* importJob = iface->createImportJob(d->topItem );
> + Core::self()->projectController()->projectModel()->appendRow(d->topItem);
> connect( importJob, SIGNAL( result( KJob* ) ), this, SLOT( importDone(
> KJob* ) ) );
> Core::self()->runController()->registerJob( importJob );
> return true;
>
> Which would be an (imo) awesome addition to KDevelop. It didn't used to work
> as items where added from random threads but now that they are always added
> from the UI it just works™
As I noted here: https://bugs.kde.org/show_bug.cgi?id=256709 it seems
that the ImportProjectJob cannot be canceled because it is run with
QtConcurrent::run(), which the documentation states doesn't support
being canceled. All you can do is wait for it to finish.
Until such a time as someone rewrites ProjectImportJob to support
killing, shouldn't the ImportProjectJob simply not advertise itself as
Killable?
(As a side note, when I remove the call to setCapabilities(killable),
the stop button still gets enabled, but simply doesn't do anything...)
-Olivier JG
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