Future of teamwork plugin

mchouinard mchouinard at mcrd.ath.cx
Tue Jul 3 21:11:04 UTC 2007


On Tuesday 03 July 2007 16:43:02 Andreas Pakulat wrote:
> On 03.07.07 21:58:43, David Nolden wrote:
> > Am Dienstag, 3. Juli 2007 18:56:36 schrieb Alexander Dymo:
> > > On 7/3/07, Andras Mantia <amantia at kde.org> wrote:
> > > > Even if we abstract from the code content itself, if you admit that
> > > > you have no time to work on and as it was not really tested for the
> > > > simple case that KDevelop4 is pretty much in unusable state, and as
> > > > KDevelop4 will continue to move forward, this is enough to say that
> > > > your code shouldn't stay *now* in kdevplatform.
> > >
> > > I'd like to stress the "now" part here. Once you have some time
> > > working on it and polishing its code we can move it back because
> > > basically everybody agrees teamwork is cool.
> >
> > Teamwork is in a mainly working, and even stable(whereby I mean not
> > crashing)
>
> stable != not crashing, but I think you're aware of that.
>
> > state now. It mainly lacks integration into kdevelop(which was not
> > possible when creating it, kdevelop has the ability to show context-menus
> > since only a few months), some polishing of the user-interface, and
> > disabling a few parts.
> >
> > That's all not too big issues.
> >
> > The question is: Why is it important to remove a plugin that nothing is
> > going to depend on NOW?
>
> It is dead code and I think one of the issues we wanted to avoid in
> KDevelop4 is carrying dead code around. What is so bad about moving the
> plugin to a (quite popular) place in playground?
>
> > It is quite probable that I will find time to fix the issues in a few
> > months, as long as the plugin stays in a working state.
>
> Its not in a working state right now, except on your and my system. That
> is it doesn't compile against boost 1.33.1. Its also in a non-working
> state on at least 1 platform other than linux and yes IMHO that counts
> wether KDE4/win32 happens for 4.0 or for 4.1.
>
> > It is a lot less probable when kdevelop-teamwork is resting in some
> > playground-corner and kdevplatform is evolving without it.
>
> Uhm, thats wrong. Nobody will maintain it in its current state except
> you and I doubt it really matters for you where it lives. If you care
> enough about it and have the time you can fix it inside the platform as
> well as outside of it.
>
> > Personally I've got the feeling that to some people there's nothing more
> > important than the count of krazy-issues, which imo is a little
> > ridiculous.
>
> Come on, just because I told you that your email address in copyright
> statements won't work? Are you serious? Its not about wether krazy
> points out 1, 10 or 100 issues on the teamwork plugin (currently there
> only false positives there), its about complex code that is going to be
> unmaintained for the upcoming months. Obviously nobody showing
> interest in maintaining the code due to its complexity. IMHO this
> dis-qualifies the teamwork code to be a plugin in the base module for
> KDevelop and Quanta. And on top of that, you never raised a discussion
> about including teamwork plugin in KDevelop (the move to the platform
> was natural as it is a general purpose plugin) and I'm not the only one
> who was confused by that.
>
> > Of course you can reduce that count by removing 30tsloc.
>

> Removing teamwork will not reduce the krazy count. I already fixed most
> of the issues and what I saw along the way does really scare me, And I'm
> not even close to be as picky as kdelibs developers (see the "flamewars"
> with Matthew Whoelke, Thomas Zander and others on kde-core-devel).
> Right, its a plugin that doesn't need to keep BC, but it should keep at
> least a certain level of code-quality, which IMHO it does not at the
> moment.
>
> Andreas
I must admit I looked at some of the code because a few months ago
I needed something like teamwork should do. so my idea was to take part of 
this and port it to kdev3 or another editor ... but this code scared me so 
much that we decided to simply cut and paste the editor windows in a) IRC 
(private stuff), b) emails or c) IM ... it worked but was a pain ...

the only future I can see for this plugin is a rewrite ... 
I don't know about it but maybe also a redesign ...

(I don't want to start a flamewar or hurt anybody)
Mathieu

-- 
I'm going back to windoze, too many dammed options with linux ;)
     -- Blumf




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