Kdenlive quality projects
Eugen Mohr
eugen.mohr at gmx.net
Tue Sep 27 18:50:55 BST 2022
#1 Better crash logging
#2 Project test suite
Eugen
Am 27.09.2022 um 08:00 schrieb Narcis Garcia:
> #1 Better crash logging
>
> #2 Project test suite
>
>
>
> Narcis Garcia
>
> __________
> I'm using this dedicated address because personal addresses aren't
> masked enough at this mail public archive. Public archive
> administrator should fix this against automated addresses collectors.
> El 27/9/22 a les 4:38, Eric Jiang ha escrit:
>> Hi all,
>> I continue to believe that the general quality of Kdenlive releases is
>> one of the most important areas for improvement. I have some ideas
>> that I think could help, but only limited time to implement them. I'd
>> like to hear from you all what would be most valuable and should be
>> done first.
>>
>> * UI Automation Testing - We can create some UI tests (click menu
>> item, click button, etc.) for some common tasks.
>>
>> Pros: Can run tests without source code, so we can test packaged
>> releases and check for packaging issues like missing dependencies.
>> Possible to run tests across platforms. Can test UI that the current
>> unit tests cannot cover.
>> Cons: UI tests tend to be flakey, slow, and/or hard to write. No code
>> coverage data.
>>
>> * Project test suite - We can create a suite of Kdenlive projects and
>> test that they render pixel-for-pixel in each Kdenlive version.
>>
>> Pros: Catches when we accidentally break/remove effects. Catches
>> regressions when we change timeline behavior and clips are shifted.
>> Helps ensure that old projects will continue to work in future
>> versions of Kdenlive. Could catch some rendering crashes (e.g. GPU
>> accel).
>> Cons: Slow to run. Requires a lot of sample projects + audio/video
>> files as test cases. Might require some code changes to be able to
>> script properly.
>>
>> * Better crash logging - Many of the bug reports do not have a
>> backtrace, and it's not currently possible to get backtraces for some
>> release types (AppImage?).
>>
>> Krita provides a UI dialog to view its log, which also includes
>> backtraces. The krita log file is also easy to get on Windows.
>> https://docs.krita.org/en/reference_manual/sharing_krita_logs.html#getting-backtrace
>>
>> Other areas for improvement include logging what frame a render job
>> crashes at along with what effects are used during that time. I'd also
>> like to know how other KDE projects improve the bug reporting flow.
>>
>> Pros: backtraces make it easier to fix bugs.
>> Cons: Users need to be educated on how to find and upload logs. May be
>> difficult to get backtraces in AppImage, Flatpak, Snap, or for the
>> renderer. Doesn't help catch bugs before they're released.
>>
>> I think all are feasible to implement, although all would require some
>> additional ongoing work to be useful. Any suggestions or comments? Any
>> other ideas that I should look into?
>>
>> Thanks,
>> Eric
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