Rendering does not use full CPU

Narcis Garcia informatica at actiu.net
Tue Sep 24 14:15:35 BST 2019


Instead of wasting time (as you say using mailing list), your
constructive+negative feedback is better attended (today and tomorrow)
by going to:

wwww.kdenlive.org
-> Contribute -> Bug reports
--> bugtracker
---> Log In
----> New -> kdenlive

SAME AS OLIVE PROJECT:

www.olivevideoeditor.org
-> Report bugs
--> Sign in
---> New issue


El 24/9/19 a les 12:40, DogFilm ha escrit:
> Thank you very much for having the guts of speaking freely about these
> things!
> 
> It is in fact very needed that developers are not only open, but
> thankful for negative feedback, because these users are the only ones
> helping you to
> make your software better! Clueless noobs that never have seen a pro
> editing desk but praising kdenlive as "professional" are the problem,
> not people pointing out the problems!
> 
> If I had the time I could add several hours of Kdenlive pain videos to
> your collection, however I need to keep constructive and have enough
> things to do, even if it would be fun...
> 
> I think the most important message is to warn creative people not to
> waste their time - this is needed as a contrast as long as anybody is
> using the word "professional" to describe kdenlive. Not because of hate
> against bad software, but out of compassion for fellow video editors
> that might lose a lot of time.
> 
> It must be warned very strongly to not use this software in any
> professional context!
> 
> I had another test session this weekend with Kdenlive and it was a
> horrible experience.
> I felt that this must be kind of a joke software.
> I think it was finally my last session with Kdenlive.
> I feel very stupid to have wasted time again with this.
> 
> Olive looks great, hopefully these guys will be successful!
> 
> Good Luck!
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> On Mon, Sep 23, 2019 at 8:49 PM Tobiasz Karoń <unfa00 at gmail.com
> <mailto:unfa00 at gmail.com>> wrote:
> 
>     I don't want to go on another rant here, but I've made a whole video
>     about why Kdenlvie is "not very good" at this point:
>     https://www.youtube.com/watch?v=ym1brc2OcYQ
> 
>     Frei0r effects force single-core frame processing. And I used a lot
>     of them.
>     GPU acceleration is flaky and never did anything more than crashing
>     for me. But some claim it works for them.
> 
>     Have you tried Olive? It does all frame processing on the GPU - it's
>     not "optional" is the basis. It's snappy!
> 
>     I think Kdenlive would need to replace it's compositing engine
>     with an OpenGL-based one to get decent speed - but that's no small task.
> 
>     Granted - I haven't really tested the 19.x branch too much, so
>     thinks might be better, but I've heard stability suffered a lot -
>     which is to be expected after a major core rewrite.
>     It's all growing pains I guess.
> 
>     I hope Kdenlive's gonna come out of this stronger and better :)
> 
>     pon., 23 wrz 2019 o 19:29 jdd at dodin.org <mailto:jdd at dodin.org>
>     <jdd at dodin.org <mailto:jdd at dodin.org>> napisał(a):
> 
>         Le 23/09/2019 à 19:23, DogFilm a écrit :
>         > Rendering a clip does not use 100% of CPU.
>         >
>         > If I render stuff with ffmpeg directly (nothing to do with
>         kdenlive)
>         > ffmpeg uses all cores with 100% cpu load. Kdenlive is about
>         50% for each
>         > core.  So render time could probably be doubled.
>         >
>         > Yes, "Render Project" dialog was set to "Parallel Processing".
>         >
>         yes. I don't know the technical under the hood, but kdenlive is
>         desperately slow.
> 
>         avidemux3 is very fast for simple tasks, DaVinci Resolve seems
>         to be
>         also very fast, but I don't know it really (and of course it's
>         not open
>         source, it's only free like a free beer :-()
> 
>         jdd
> 
>         -- 
>         http://dodin.org
> 
> 
> 
>     -- 
>     - Tobiasz 'unfa' Karoń
> 
>     www.youtube.com/unfa000 <http://www.youtube.com/unfa000>
> 


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