[Kdenlive-devel] OpenGL monitor display
jb
jb at kdenlive.org
Sun Sep 26 23:01:55 UTC 2010
Hi.
A quick note to tell you that I have been playing with the OpenGL monitor
widget that was written by Dan to replace SDL monitors on Mac OS, and I am
thinking about switching everyone (I mean Linux / FreeBSD users) to this
OpenGL display.
There are currently several drawbacks:
* OpenGl display is slower than SDL (might be improved by better integration
between OpenGL and MLT or maybe by an OpenGL expert...) which means the frame
rate is slightly slower - at least for me.
* OpenGL might not be available an every hardware.
The positive points:
* OpenGl integrates better than SDL in Qt/KDE, which means for example that if
you have a dual monitor setup youcan have fullscreen video display on one
monitor, with the other one showing Kdenlive (I just committed this a few
hours ago in svn).
* No more flicker on pause / play.
* This will probably solve the multiple SDL concurency related crashes (mostly
experienced when starting Kdenlive or loading a project).
As a first step, I will probably allow users to choose between SDL and OpenGL
in a config option.
For those interested, I think I will try to rewrite parts of the Monitor stuff
which is currently a bit messy so that we can have a slightly cleaner
communication between timeline, monitors and MLT.
Comments welcome.
Regards
jb
More information about the Kdenlive
mailing list