[Kdenlive-devel] TalkOSS and Kdenlive
Andrew Manson
g.real.ate at gmail.com
Fri Jun 11 08:34:54 UTC 2010
Hi,
I'm not quite sure what your point is... Are you just saying that blender
was able to make some money on things like book sales so that it could
afford to pay developers?
Cheers,
Chris
2010/6/11 velociraptor Genjix <aphidia at hotmail.com>
> Hey,
>
> I was a developer who was paid to work a little bit on Blender's project
> Apricot and have a lot experience with Blenders method of project funding.
>
> The Blender Foundation produces a lot of useful content that people buy.
> Blender is complicated to use and people often end up being the printed
> manual and other books. Before they started they ran their studio they
> already had quite a bit of money stored up.
>
> Just my $0.02 ;) Not sure how it would work with a NLE that has a lower
> barrier of entry for people to learn- but everything always surprises me.
> Get a good model and work towards it.
>
> cya
>
> PS Love KDEnlive, really hoping for this software to become world best. ;)
>
> ------------------------------
> Date: Fri, 11 Jun 2010 08:32:44 +0100
> From: g.real.ate at gmail.com
> To: kdenlive-devel at lists.sourceforge.net
> Subject: [Kdenlive-devel] TalkOSS and Kdenlive
>
>
> Hi everyone,
>
> I was chatting on the IRC channel Wednesday night with Alberto and got a
> chance to a discuss proposal I have for the Kdenlive team with him. All and
> all Alberto seemed like he liked the idea but urged me to bring the
> discussion up on the mailing list, so that's why I'm here!
>
> I would call myself a KDE developer (even though I have not been
> developing for a while now) and have worked quite extensively on the Marble
> Desktop Globe project. Lately I have been working on a new project, apart
> from development, that will need some help/collaboration from the Kdenlive
> team and hopefully will end up with a mutually beneficial relationship
> between Kdenlive and TalkOSS.
>
> The "big idea" is actually quite simple but has not yet been done quite
> right by anyone else. Let me explain....
>
> We have many great Open Source Conferences around the world that are
> informative, useful to the community and sometimes quite entertaining. A lot
> of effort has been put into the organisation of the kind of events and at
> some of them (sometimes only ones with bigger budgets) there has been some
> effort put into recording the conferences. I have been to two of the larger
> ones that have had these higher budget recordings but there has been
> something lacking from these recordings and that has resulted in some pretty
> poor quality videos being released sometimes up to 4 months later than the
> conference. An example of such a video is currently up on my website
> www.talkoss.com.
>
> My vision is to have professional people record these conferences,
> because that professional edge will be noticed instantaneously in the
> quality of the videos. Also I would like to have one place on the Internet
> where everyone can come together and watch these videos without having to go
> to disparate corners of the Internet to piece together an experience of a
> conference. There needs to be no barrier to entry in either the quality or
> the availability of the videos and I hope to be the man to give that to the
> world, with a bit of help.
>
> This is where you guys come in. If I am planning to provide the world
> with professional quality videos I need a professional quality editing suite
> to edit them. I could invest in a professional suite like Adobe Final Cut
> pro but this is a no-go for 2 reasons. Firstly I will be starting this
> venture on a donations only basis to hopefully just break even and spending
> all of the generous donations on licencing fees instead of putting it to
> good work would seem criminal. Secondly, and this is much more important in
> my opinion, I don't believe that it is inherently *right* to be in the
> business of promoting open source and not be using open source tools for the
> entire process. This probably shows up my feelings about open source quite
> strongly but I a am a fanatic an I will always strive for what I believe in,
> and never compromise on the important things.
>
> Having made the decision to use open source tools I will inevitably be
> compromising on the stability and feature set of the editing suite for what
> I believe in, but I only see this as a short term problem. One of the things
> that I mentioned to Alberto on Wednesday was that I really like the concept
> of the Blender Foundation's "Project Peach" which most of you will know as
> Big Buck Bunny. They set out to produce a professional quality short
> animated film with blender and at any stumbling block where they needed a
> particular feature or the stability of the core was not up to scratch they
> had a team of developers to improve the blender software so that they could
> get the job done. This was a very successful project and ended up in some
> really exciting improvements being made to Blender and I don't see any
> reason why we cannot recreate the same effect. The "big project" this time
> will be TalkOSS.
>
> This is enough for my introductory email. I will need to start some
> separate discussions on what I feel we need to do, organisationally, to get
> this idea off the ground but those should be discussion items and should be
> separate from this email. And also, just to be clear, I'm not just coming
> around here asking for you guys to develop things for me so that I can get
> TalkOSS off the ground. I am instead offering my services as a developer and
> a heavy user/tester but my focus will be more so using the tool instead of
> developing new and exciting features that I won't need, in very much the
> same way as the Big Buck Bunny crew did.
>
> I'm sorry for the really long email but this is actually my first public
> announcement of the TalkOSS project and I wanted it to be complete. Please
> let me know what you all think of the idea and if you think we could work
> together on this one.
>
> Cheers,
> Chris Manson (a.k.a Andrew, Chris is my middle name ;)
>
>
>
>
> ------------------------------
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