[Kdenlive-devel] Color correction tools: How and where to implement them?
Till Theato
root at ttill.de
Thu Jul 15 08:49:16 UTC 2010
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On 07/15/2010 09:52 AM, Simon Eugster wrote:
> 2010/7/14 Till Theato <root at ttill.de>:
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>> On 07/14/2010 07:13 PM, Dan Dennedy wrote:
>>> On Wed, Jul 14, 2010 at 9:00 AM, Simon Eugster <simon.eu at gmail.com> wrote:
>>>>>> * 3-Way color correction works basically quite well,
>>>>>> but the usability is terrible.
>>>>>> If you want to change the blacks, you have to rise the black
>>>>>> value to see colors in the color picker, and at the end make
>>>>>> it nearly black again. Would be much better to just chose a
>>>>>> color and not having to worry about black.
>>>>>> Also is it not very convenient not to have a live preview.
>>>>>
>>>>> All Kdenlive effects have live preview. So, a simple enhancement to
>>>>> toggle that would help.
>>>>
>>>> Well, there is live preview as soon as the color has changed in the
>>>> widget. But this is only the case when the color picker has been
>>>> closed already. There should be a built-in color picker.
>>>
>>> Yeah, like I suggested for white balance.
>>>
>>
>> I will take a look at this one. Maybe we could also reuse a color
>> selector from krita.
>
> Perhaps something like the HSV color wheel here
> http://en.wikipedia.org/wiki/Color_wheel would be good because even
> for high black values you still see the color.
>
> Perhaps a wheel that just ignores the black value (like a YUV wheel
> with fixed Y) would suit even better. Especially as the vectorscope
> uses YUV as well, this would make color corrections much easier. I'm
> currently trying (or, intending to try, should be learning actually)
> to produce a YUV circle for the vectorscope as background, but this
> could also be used for a color wheel later. When I get it, this
> shouldn't even be too difficult.
> Perhaps we'd still need to add the Y component separately.
>
What I thought of was Krita's Triangle Color Selector
(http://lukast.mediablog.sk/i/colorchoosers/krita-color-choosers.png).
However it is RGB based.
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