KIO, gpgme
Stromek
stromek at realtime.sk
Fri Mar 2 18:23:17 CET 2007
On Fri, Mar 02, 2007 at 05:51:50PM +0100, Christian Ehrlicher wrote:
> Stromek schrieb:
> >On Fri, Mar 02, 2007 at 02:56:40PM +0100, Christian Ehrlicher wrote:
> >>Stromek schrieb:
> >>>On Fri, Mar 02, 2007 at 01:16:19PM +0100, Ralf Habacker wrote:
> >>>>Stromek schrieb:
> >>>>>Hi folks,
> >>>>>
> >>>>>I would like to ask two questions, about file browsing and about gpgme
> >>>>>in regards to korganizer compilation.
> >>>>>
> >>>>>First, I wonder if file browsing works for someone. I have never see
> >>>>>it working
> >>>>>in my compilation but it seemed to me that it works for others. What I
> >>>>>mean is, for example, if I run dolphin and when it should show
> >>>>>directory
> >>>>>listing it writes that kio died unexpectedly, or if I want to open file
> >>>>>for editing in kate, the open dialog does not show me directory listing
> >>>>>and writes that kio died unexpectedly.
> >>>>>
> >>>>I got kio_file running with mingw a few month ago and kio_http partial
> >>>>without ssl. I was able to open files with kate and browse directories
> >>>>with konqueror. For this purpose a win32 implementation of klauncher was
> >>>>written.
> >>>wow, nice. I knew that someone got it running. I'm using msvc and I'm
> >>>just realizing that with msvc there are lot of problems comparing to
> >>>mingw. Btw. thnx for reply, I was just wondering.
> >>>
> >>>Someone has also written that kdegames are compilable. Today, I tried to
> >>>compile libkdegames and there appeared problems with non-existing iovec
> >>>(readv, writev) which seems to be no problem using mingw.
> >>>Unfortunatelly, I am not so
> >>>pro (yet:) to be able to find a workaround for such issues by myself.
> >>>
> >>kdegames is fully compilable with msvc (I had to comment out some
> >>subdirs, but it's checked in)
> >
> >Below are the errors I'm encoutering when compiling libkdegames.
> >
> >Microsoft (R) Development Environment Version 7.10.3077.
> >Copyright (C) Microsoft Corp 1984-2001. All rights reserved.
> >------ Build started: Project: kggzmod, Configuration: Release Win32 ------
> >
> >Generating module_private.moc
> >Generating module.moc
> >Compiling...
> >statistics.cpp
> >request.cpp
> >player.cpp
> >module.cpp
> >n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(42) : er
> >ror C2133: 'iov' : unknown size
> >n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(42) : er
> >ror C2512: 'iovec' : no appropriate default constructor available
> >n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(42) : er
> >ror C2262: 'iov' : cannot be destroyed
> >n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(47) : er
> >ror C2079: 'KGGZMod::readfiledescriptor::__unnamed::cm' uses undefined
> >struct 'K
> >GGZMod::cmsghdr'
> >n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(48) : er
> >ror C3861: 'CMSG_SPACE': identifier not found, even with
> >argument-dependent look
> >...
> >47) : see declaration of 'KGGZMod::cmsghdr'
> >n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(81) : er
> >ror C2227: left of '->cmsg_level' must point to class/struct/union
> >n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(86) : er
> >ror C2027: use of undefined type 'KGGZMod::cmsghdr'
> > n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(
> >47) : see declaration of 'KGGZMod::cmsghdr'
> >n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(86) : er
> >ror C2227: left of '->cmsg_type' must point to class/struct/union
> >n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(86) : er
> >ror C2065: 'SCM_RIGHTS' : undeclared identifier
> >n:\incoming\kde\kdelibs\KDE\kdegames\libkdegames\kggzmod\misc_private.h(92) : er
> >ror C3861: 'CMSG_DATA': identifier not found, even with argument-dependent
> >looku
> >p
> >event.cpp
> >Generating Code...
> >
> >Build log was saved at
> >"file://n:\incoming\kde\kdelibs\Kde\kdegames-build\libkde
> >games\kggzmod\kggzmod.dir\Release\BuildLog.htm"
> >kggzmod - 28 error(s), 0 warning(s)
> >
> I've commented the specific subdirs out -> svn up
> Sad that they introduced a new win32-incompatible lib :(
yeap, I commented it out by myself. almost everything compiled :) few
had errors but it does not matter at this now. from those compiled I was
able to run only kspaceduel and ktron and only ktron was playable :)
I just wanted to try it out.
I also tried to get gpgme compiled on windows. Its building process is
based autoconf and co. They are stating it is compilable under mingw32 but it
looks like only from linux box through cross-compiling. I just want to
make sure, but am I right that if I want make gpgme work with kde which is compiled
with msvc I have to compile also gpgme under msvc.
To tailor gpgme to
cmake will take some time (for me surely:). at the first sight, gnutils are
required for the building process because some header files are
generated using awk.
see ya.
--
Stromek
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