KIO, gpgme
Christian Ehrlicher
Ch.Ehrlicher at gmx.de
Fri Mar 2 16:39:53 CET 2007
Stromek schrieb:
> On Fri, Mar 02, 2007 at 02:56:40PM +0100, Christian Ehrlicher wrote:
>> Stromek schrieb:
>>> On Fri, Mar 02, 2007 at 01:16:19PM +0100, Ralf Habacker wrote:
>>>> Stromek schrieb:
>>>>> Hi folks,
>>>>>
>>>>> I would like to ask two questions, about file browsing and about gpgme
>>>>> in regards to korganizer compilation.
>>>>>
>>>>> First, I wonder if file browsing works for someone. I have never see it
>>>>> working
>>>>> in my compilation but it seemed to me that it works for others. What I
>>>>> mean is, for example, if I run dolphin and when it should show directory
>>>>> listing it writes that kio died unexpectedly, or if I want to open file
>>>>> for editing in kate, the open dialog does not show me directory listing
>>>>> and writes that kio died unexpectedly.
>>>>>
>>>> I got kio_file running with mingw a few month ago and kio_http partial
>>>> without ssl. I was able to open files with kate and browse directories
>>>> with konqueror. For this purpose a win32 implementation of klauncher was
>>>> written.
>>> wow, nice. I knew that someone got it running. I'm using msvc and I'm
>>> just realizing that with msvc there are lot of problems comparing to
>>> mingw. Btw. thnx for reply, I was just wondering.
>>>
>>> Someone has also written that kdegames are compilable. Today, I tried to
>>> compile libkdegames and there appeared problems with non-existing iovec
>>> (readv, writev) which seems to be no problem using mingw.
>>> Unfortunatelly, I am not so
>>> pro (yet:) to be able to find a workaround for such issues by myself.
>>>
>> kdegames is fully compilable with msvc (I had to comment out some
>> subdirs, but it's checked in)
>
> Below are the errors I'm encoutering when compiling libkdegames.
>
ok, you're right - it *was* compilable until this checkin. To compile
kdegames, comment out this directory for now.
Sorry,
Christian
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